Wow. I did not expect any of the stuff from the past few days.
Being listed on freeindiegam.es by Porpentine (who incidentally inspired Awaken a lot) and all the positive comments and little bit of constructive criticism I’ve received is amazing.
This is first game I’ve received more than two bits of feedback on.
Again, I apologise to people who I deafened prior to the adjustment of the static burst.
Someone mentioned that the notes I gave after you’ve completed Awaken once were useful but gave too much information.
I wrote those notes giving the player enough information to form a timeline of their own choosing (all variations are equally plausible) and construct their version of the story.
On the other hand, there is enough information to analyse what the player has just read and understand it.
There are still several questions that remain even with all the information I have provided, such as how she ended up in that situation, maybe there are multiple nurses, is she actually dead, her job?
(If you really want the whole story send me a message on Twitter or contact @ tiltthewindmill.net and I can tell you every detail.)
The other reason why those notes are there is because of honesty. I’m not a great fan of writing that leaves so much up the air and so I took the chance of filling in some blanks for those who had completed the story and were bothered enough to read them.
The concept of the three states combined with a distorted (unknown?) timeline is an extremely enjoyable thing to write in and around. My next Twine project (which has been ongoing since about March) plays with this a bit as well, except in a much more science fictiony way.
It’s called -~stream~)
Again thanks to all who played Awaken, I never expected people outside of a small circle to play it, let alone enjoy it.
Anywho, back to making this educational game that is being co-designed with my partner, who has a stupidly large amount of knowledge about the education part of this game: Art history.
That’s all I’ll say until hopefully this weekend and #screenshotsaturday.
For those yet to play it, here it is!